This Week In The Business: Tear Down That Rocket League Wall

This Week In The Business: Tear Down That Rocket League Wall

This Week In The Business: Tear Down That Rocket League Wall

QUOTE | “It stands to reason, obviously you want to design a game that is fun for the players that buy it. But from a marketing perspective, it’s also important to design a game that lends itself to a journalist’s catchy review title or a YouTuber’s ability to make dick jokes.” - Big Pharma developer Tim Wicksteed says the majority of a game’s marketing is built into the design of the game itself.

QUOTE | “It was clearly one future game too many. If I could have had WWII a year earlier, knowing what I know now, then obviously the timing would have been better considering the community culture at the time. But we green light these games three years in advance.” Activision Publishing CEO Eric Hirshberg acknowledges Call of Duty: Infinite Warfare was a misstep for the long-running first-person shooter series.

QUOTE | “We will remove listing for pre-release items and accessories if the release date of the item is more than 30 days away.” - An eBay spokesperson explains why the online auction site has been continually spiking listings for SNES Mini preorders. (Expect those listings to reappear August 30.)


QUOTE | “When Nintendo announced Splatoon I was like, ‘Hey, I’ve already seen that - that’s literally De Blob Online.’” - THQ Nordic business and product development director Reinhard Pollice explains how THQ’s colorful platformer fell between the cracks for a few years when the original publisher went bankrupt
This Week In The Business: Tear Down That Rocket League Wall Reviewed by احمد العريس on 4:25 ص Rating: 5
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